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Tesla Gigafactory in Lithuania reimagined within Minecraft game

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Have you ever wanted something so badly that you doodled and thought and chatted about it nonstop? Vladas Lašas, a famous Lithuanian entrepreneur, is one of those dreamers turned pragmatists. And his vision is about a Tesla Gigafactory coming to his country.

Lašas wrote last month in his column at Verslo žinios, the main Lithuanian business daily, that Tesla Motors’ CEO Elon Musk should search no further than Lithuania as a European location to build its second Gigafactory, the lithium ion battery production plant.

The column has inspired a movement for what is being heralded as a “beauty contest” in Lithuania. Representatives moved the idea forward, agreeing that full support by the government, non-conventional solutions, and a well-prepared offer were what was needed to bring a major investment such as Tesla’s Gigafactory to Lithuania. With Lašas’ inspiration, enthusiasts, a Facebook meetup, a panel discussion with top government officials, a communication hackathon with 1K EUR prize, and a budget to implement the winning idea have all been part of the larger plan to convince Musk that theirs is the right country at the right time for a Gigafactory.

Sixty young creative designers formed 13 teams to work on the ideas how to pitch Lithuania to Tesla. And now one of those “non-conventional solutions” is hitting YouTube screens all over the globe. Titled, “Minecraft Tesla Gigafactory in Lithuania,” the YouTube captures how, in two days, a team of Lithuanians did what it took Tesla to do in two years: build a Gigafactory. Of course, the caveat is that the Lithuanians have designed a Minecraft Gigafactory, not an actual production facility. Forty Minecraft builders completed the project in 35 hours.

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Calling it “a virtual replica of the world’s grandest manufacturing facility,” the simulation begins with little more than a production floor and grows and expands as cranes hoist building elements into place and structures rise in 3-D verticals. The assembly takes place amidst a whirlwind of computer-generated (CG) chaos that turns into perfected architectural form. A roof of solar panels is gently placed to complete the first stage of the “construction.”

Next, an exterior floating barge arises from a waterway beside a pyramidal structure. Inside glimpses direct the viewer’s eye to an assembly line. The Tesla logo, too, is build segment by segment through the Minecraft process. The Minecraft designers reveal that their proposed Tesla Gigafactory in Lithuania would be built near two international airports and within the close radius of 1.3 inhabitants. They posed rhetorically, “Why Kronis?” and provide the answers: it is an economic free zone with the capacity to include a pumped storage power plant, stored energy, electricity generators, and wind energy. It would be an environmentally friendly area with lush green spaces.

“Welcome to the Dream,” the video invites viewers as it comes to a conclusion. Instead of CG, however, we see real human designers at computer screens and the imagery of Lašas as he originally proclaimed his idea for a Lithuanian Tesla Gigafactory. The designers collaborate, scrutinize their work intently, and laugh, all the while hoping that it is their imagination and technical know-how that can convince Musk that Lithuanians “can build anything, anywhere.”

Verslo žinios reports that Tesla may invest about 5 billion euros into this next Gigafactory project, with associated direct and indirect job creation numbering around 17,000 jobs.

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Carolyn Fortuna is a writer and researcher with a Ph.D. in education from the University of Rhode Island. She brings a social justice perspective to environmental issues. Please follow me on Twitter and Facebook and Google+

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Tesla expands Robotaxi in a way that was long anticipated

Instead, it has to do with the consumer base it offers Robotaxi to, because it has not offered it to everyone in the past.

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Credit: Grok Imagine

Tesla has expanded Robotaxi in a way that was long anticipated, and it does not have to do with a new, larger geofence in a city where it already offered its partially autonomous ride-hailing suite, or a new city altogether.

Instead, it has to do with the consumer base it offers Robotaxi to, because it has not offered it to everyone in the past.

Tesla has taken a major step forward in its autonomous ride-hailing ambitions with the official launch of the Tesla Robotaxi app for Android users. Released on the Google Play Store on April 24. Titled simply “Tesla Robotaxi,” the app is now available to download directly from Tesla.

This rollout fulfills a long-anticipated expansion that opens the service to hundreds of millions of Android smartphone users who were previously unable to access it on iOS alone.

The app delivers a streamlined, driverless ride experience powered by Tesla’s automated driving technology.

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Users sign in with a Tesla Account, view the current service area map within the app, enter a destination, and receive an estimated fare and arrival time before confirming the ride. When a Model Y from the Robotaxi fleet arrives, riders confirm the license plate, enter the vehicle, fasten their seatbelt, and tap “Start Ride” on either the app or the vehicle’s touchscreen.

During the trip, passengers have access to all the same controls that iOS users do, and can adjust climate settings, seat positions, and music while tracking progress on an in-app map. The interface also allows drop-off changes or support requests if needed. After the ride, users exit, close the doors, and submit feedback.

This Android availability directly broadens the rider base for Robotaxi in its initial service areas. Unfortunately, Android users are used to being subject to delayed launches of new features available to Tesla owners.

By removing the iOS-only barrier, Tesla instantly expands the addressable market, enabling far more people to summon and use the autonomous vehicles already operating on public roads.

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The move is a foundational requirement for scaling ride volume and gathering the real-world data needed to refine the unsupervised Full Self-Driving system that powers every trip.

For the Robotaxi program itself, the launch signals steady operational progress. It prepares the service for higher utilization rates as the fleet grows and supports the transition from limited early deployments to a more robust network.

Tesla expands Unsupervised Robotaxi service to two new cities

Tesla has indicated that users outside current service areas can sign up at the company’s website for future notifications, pointing to a deliberate, phased geographic rollout.

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Looking ahead, the company plans to incorporate Cybercab vehicles to increase fleet capacity and efficiency while continuing to expand service territories. With the Android app now live, Tesla has removed a key adoption hurdle and positioned Robotaxi for the next phase of growth in autonomous urban transportation.

The infrastructure is now in place to support significantly larger rider demand as production and deployment accelerate.

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UPDATE: SpaceX’s Falcon Heavy that launched a Tesla into space is back on a mission

SpaceX Falcon Heavy returns after 18 months away to deliver a satellite that only it could carry.

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UPDATE: 10:29 a.m. et: SpaceX is standing down from today’s Falcon Heavy launch of the ViaSat-3 F3 mission due to unfavorable weather. A new target date will be shared once confirmed.

After an 18-month absence, SpaceX’s Falcon Heavy is returning to mission on Monday morning when it’s scheduled to lift off from Launch Complex 39A at Kennedy Space Center at 10:21 a.m. EDT.

The mission is called ViaSat-3 F3, and the heavy satellite payload needs to reach geostationary orbit, sitting 22,236 miles above Earth where its speed matches the planet’s rotation. Getting a satellite that heavy to that altitude demands more thrust than a single-core Falcon 9 can deliver.

This marks the Falcon Heavy’s 12th flight overall since its debut in February 2018, and its first since NASA’s Europa Clipper mission in October 2024.

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Arguably, the most exciting element for spectators will be watching the booster recoveries in action when the two side boosters, B1072 and B1075, will attempt simultaneous landings at Landing Zone 2 and the newer Landing Zone 40 at Cape Canaveral Space Force Station, while the center core will be expended over the ocean.

SpaceX wins its first MARS contract but it comes with a catch

Following satellite deployment, expected roughly five hours after launch, ViaSat-3 F3 will spend several months traveling to its final orbital slot before undergoing in-orbit testing, with service entry expected by late summer 2026

As Teslarati reported, NASA awarded SpaceX a $175.7 million contract on April 16, 2026, to launch the ESA Rosalind Franklin Mars rover aboard a Falcon Heavy no earlier than late 2028, which would mark the first time SpaceX has ever sent a payload to Mars. That contract came on top of an already deep pipeline that includes the Roman Space Telescope, the Dragonfly Saturn mission, and multiple national security payloads.

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SpaceX executed 165 missions in 2025 and now accounts for approximately 85% of all global orbital launches. With Starlink surpassing 10 million subscribers and an IPO targeting a $1.75 trillion valuation still ahead, Monday’s launch is one more data point in a company that has quietly become the backbone of both commercial and government space access worldwide.

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Tesla launches solution to end Supercharger fights once and for all

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Credit: Tesla

Tesla is launching its solution to end Supercharger fights once and for all, eliminating any confusion on who is to charge next at a congested location.

Last year, a notable incident at a Tesla Supercharger led to a fight, and it all stemmed from a disagreement over who arrived at the location first.

Congestion at Tesla Superchargers is a pretty infrequent occurrence for most of us, but there are more congested and popular areas where wait times can be extensive. An unfortunate growing pain of EV ownership is the plain fact that chargers are not as available as gas pumps, and there are, at times, lines to charge.

This can cause tensions to flare and people to get entitled when visiting Superchargers. Nobody wants to spend hours at a Supercharger, but now, there will be no more confusion when there is a queue, and that’s thanks to Tesla’s new Virtual Queue for Superchargers.

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Tesla is finally starting to build out the Virtual Supercharger Queue, according to Not a Tesla App, but it still relies on drivers to make it work.

When a driver is near a Supercharger that is full, a message will pop up on the Tesla App, using the driver’s location to determine their eligibility to join the virtual queue.

The app states:

“While the app is closed, Tesla uses your location to notify you of accurate wait times at Superchargers when you arrive.”

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Another message within the app states:

“There is a waitlist to charge. Are you sure you want to start a charging session now?”

This sounds as if it will require drivers to act appropriately and only plug in when the app prompts them to do so, by letting them know it is their turn.

The app will notify the driver of their position in the queue, as well as how many vehicles are ahead of them.

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Tesla launches first ‘true’ East Coast V4 Supercharger: here’s what that means

The company announced a while back that it would be working on a solution for this issue. Personally, I’ve only had to wait at a Supercharger for a charge on one occasion, and there was a line of between 3 and 10 cars during this singular occurrence.

There were no conflicts or arguments about who had arrived first, but there was some discussion between several drivers during my time there about who was to charge first. Throw a non-Tesla EV into the mix, one that can only charge at a pull-in spot, and that causes even more of a complication.

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